Dr Barry Sandrew – film industry icon and technology evangelist

Dr Barry Sandrew – film industry icon and technology evangelist

At the 2014 NAB Show in Las Vegas, we were lucky enough to get rare, extended, and quiet interview time with film industry icon and controversial technology developer/evangelist Dr Barry Sandrew.

Unlike a lot of folks in the film industry – the “Dr” is not honorary, how did you get over to the film industry?

BS – The film and effects industry is my second career. I actually went to school and got my doctorate in neurosciences, and then ended up transitioning from studies to being on the faculty at Harvard. While there, I established three different labs in the area of neuroscience. One of those was the first neuroscience imaging lab, a part of the Department of Radiology, that focused on MRI, CAT and PET scanning and imaging of the brain. I also served as a staff member at Massachusetts General Hospital and at the Columbia University, College of Physicians and Surgeons.

Way back in the late 80’s, an entrepreneur came to me and asked if I could develop or invent a process for colorizing black and white movies. I knew that it already had been done in analog form and it was terrible. Everybody knew that. What they wanted was a digital version of the colorization process. The reason for doing that was, if you take public domain black and white movie and you colorized it, you owned the copyright of that colorized version for 95 years. This opportunity caused me to leave academia and form American Film Technology where we invented the new colorization process.

I was involved in the colorization business through the early 2000’s. In 2006, an associate came to talk to me about 3-D, and showed me that Mitsubishi already had a 65” 3-D ready TV., unfortunately, the store owners did not even know how to hook it up to display 3-D images. My partner and I saw an opportunity and looked into the business and technology of 2-D to 3-D conversion. There was an old patent from almost 40 years ago that described a methodology, but it was very crude and, of course, not digital. Interestingly, almost 65 percent of the flow that was needed was already part of my colorization flow, so I moved by efforts to the 3D conversion business.

As you are now in the 3D business, what did you see at the start?

BS – First of all 3-D is not dead. The technology is strong and can bring new options to story telling, but I think the industry did a horrible job in trying to educate the consumers. Additionally, the media did not understand the process or the product, the retailers obviously did not understand any of it, and they did not even know how to sell the product to the audience.

When I first got involved with 3-D, I was amazed at the opportunity and I realized that all I had to do was to develop the last part of the flow. I did some research, and I knew what was happening with Cameron on Avatar. I knew that some money was being spent on it and more would follow. I knew a lot of people were working on it. It was very very clear to me, that it is either going to be a game-changer or the biggest disaster that ever happened in Hollywood. I wanted this conversion technology to be ready by the time of the Avatar release. We completed development and were able to start doing demos for the studios in 2009.

One of the challenges is that media says the product (3-D) did not take off this time, as it has in the past. Part of this is due to the fact that initially some 3-D content was not that good, I can honestly admit. There was a rush to market by the studios. Everything we did at Legend3D was perfect, but some of the new stuff like “Clash of the Titans” was horrible. But keep in mind it was not the fault of conversation process. This was the first movie conversion for the company that did the the work.. When the decision was made to go 3-D, they had only 5 weeks and almost no budget. The only mistake was to say yes to the project. This gave 3-D a bad name as the major follow-up to the game changing film “Avatar”.

What do you believe it will be the future of 3-D?

BS – The directors are getting better and more sophisticated about 3-D, not just using it as a gimmick, but are including it in the story. We worked with Zack Snyder on “Man of Steel”. At first, he was not sure what could be done. Then, after seeing some conversions, he learned how to incorporate the VFX into the story line and enhance the plot or feeling of a scene. It is key to include this technology aspect as part of the story, not just an add-on. It affects the shot, to know what needs to be filmed and framed, so it can be converted and keep the audience involved with the film.
One of the big futures will be 3-D TV. There is currently a lack of content, but that is being addressed. Then you have the confusion of active glasses versus passive glasses, it is a real mess. Right now, the technology in TVs is that most of them are 3-D capable for almost no extra cost, and people are buying them that way – but not using them as 3D sets, because they don’t need to. But once it is in the home and “Little Johnny” comes from next door and says that he just saw Shrek in 3-D and asks “Why we do not have a 3-D TV?”, they probably will realize they do. Once that happens, then they are going to use it.

But I think that there is going to be something more important. That is second screen. The second screen is going to be ubiquitous. It will appear both in the home and virtually everywhere. It is the anytime, anywhere, any device. I believe that 3-D is going to happen, but it is going to happen via Internet rather than though broadcast, cable, or satellite. The mobile devices will be connected to it first. On the second screen, the issues of glasses-free 3-D viewing (auto-stereo) are solvable with today’s technology at approximately the same price point as a 2-D second screen. This is because it is a single viewer environment.

Most of the current auto-stereo technology is some sort of lens based solution, that ends up having multiple sweet spots for the 3D effects. Once the devices incorporate eye tracking, which is already appearing in some products, you are going be getting people looking at it and saying it is amazing, rather than getting sick from it.

It seems in your career you have chosen to run the company instead of work for a company. But when you talk about the companies you are saying “we” rather than “you”.

BS – Yes and no. I have started several companies. I never worked for a company. I developed the colorization and 3-D flows and tools. About 2 years ago, I was president CEO, CTO, COO and Chief Creative Officer (CCO) at Legend3D. When I started all those companies, I held of all those titles. And then as I hire the people I think can do better than I can, I turn over those roles to them. Instead of what happened, 18 months ago, we got a new group of investors and I turned the CEO role over to my general manager. I took the more creative role, and I maintained my CTO role. I became some sort of luminary for 3-D and I have been giving talks all over the world. No, I do not run the company any more, but I do represent the company and enjoy being the creative force in getting them going.

What is ahead for Dr Sandrew in the future? Are there any other personal goals you are trying to achieve?

BS – I love creating and working with creative people. I have a number of new things in mind and visible on the horizon, but I can’t talk about those right now. I think the real thing is that I enjoy the controversy about “can this be done?”. I have been in the right place at the right time, so the controversy has actually helped promote the businesses on a financial basis. It helps bring out the early adopters and risk takers. I am not done yet – there are always things coming up as new opportunities.

Michael Ironside in the gaming space

Michael Ironside in the gaming space

Michael Ironside is best known for his long career as an actor, producer, film director, and screenwriter in many movies and TV series. He is best known for his acting credentials where he perennially playing tough guys or psychopaths like his memorable role in David Cronenberg early film “Scanners”. Some of us remembered him from the silver screen hits “The Machinist”, “Total Recall”, “Top Gun”, and “X-Men. First Class”. Others enjoyed his performances in TV series like SeaQuest 2032.
Known to the gaming community as the voice of Splinter Cell’s Sam Fisher, now he is reprising his activity in the gaming space with a new game and character by lending his deep commanding voice and ability to build a relatable character with only his voice to Colonel John Killgore for Tank Domination. Even though he confessed that he is not a gamer (his daughters are) he sees the power of communication in the gaming business and finds the opportunity.

Michael sat down for a spirited discussion covering a variety of topics – all of which he was exuberantly open and opinionated about.

On why he likes the gaming industry

MI – Over the years, I traveled all around the world, and I found out that corporations have so much control now. They control communication, they control media, and they control everything, so they can pretty much put forward what they want without being chastised for it. In comparison, the gamers communicate online together.

I remember I was talking to one kid, who was in Johannesburg, South Africa, and I said oh my god, there is something going on in this area in the world. “I don’t want to talk about it” he answered, but I said, “It’s got me frightened because I got family there”. He went on to his gaming console and was talking to some people from that place, and asked what is going on? They said, “oh no, there was a food riot. When the people get to their food stamps, they just went over. There is no big riot”.

But the press had pumped it up. So gamers get to communicate with each other and tell the truth to each other from all over the world, it is kind of a back door into the corporations and politicians. The corporations can’t control that. There is an honesty and there is kind of neutrality in the way they communicate. You can go online at any time, you are playing with someone from South Africa, from Moscow, from Johannesburg, from NY, from LA, from Sydney. They will tell each other the truth. There is integrity in that and I like that. Anything that encourages communication, even if it is under the auspices under so called violent gamers or social gaming is a good thing.

On the storytelling in games

MI – We have been telling stories to each other since mankind climbed out of the primeval ooze, put a loin cloth on, covered up their breasts, sat around the campfire, and told stories to educate their children. Games are not storytelling. Games are being part of the story. It is a interactive storytelling. This is play. This is taking the place of “tag”, this is taking place of baseball or hockey. It is a community and a group thing. Film is also a community and group thing, but it is observational not interactive. That is storytelling, that is tutoring, that is teaching. Games are different, as you get to be part of the story, interact, change it direct it new ways, and develop a personal experience that other people don’t have, it is a 1:1 real time memory that is being created – not just a replay with the same story and outcome every time. That is why we are all in trouble, guys, because so many major corporations are holding that media and directing what experience and what memory we should have. That is a problem. I’m kind of opinionated to talk about it.

On the Colonel Killgore character 

MI – Scripts for gaming are generally not very good and for me it is kind of a challenge. There was some expectation of the character based on the prior work done on the Sam Fisher character, which is why, based on the scripts, I chose not to continue that character. The Tank Domination opportunity was different. It was brought to me by a friend, and did not have a finalized script. Some parts of Kilgore character are linear, and had the result that the Kilgore character is not very deep. Specifically, 70 per cent of that character’s function is to create action to manipulate a person and give them information on where they go and stuff to do. The other part of the character and script is also extremely stereotypical. The character is the hard ass kind of no-bullshit military guy. The project was fun in a couple of places to try and make him kind of human. There are a few places in the game where I am allowed in the game to say “hmmm, alright you did okay” and that is the part that I had fun.

I enjoy the ability to participate in and help tell or be part of a story. For me, the exciting part of my work in TV, Films, Commercials and gaming is – “How do you show something that is almost impossible to make human with just a voice, a look, a stance and a movement?” That is what I spend making my career doing.

 

Charlie Vogt – CEO of Harris Broadcast

Charlie Vogt – CEO of Harris Broadcast

Harris Broadcast has undergone a number of big changes lately. First by being spun out from the parent company, Harris Corp, in 2012, and then this past March, splitting the iconic company into two pieces – the over-the-air broadcast portion – which is now called Gates Air (www.gatesair.com) and the connected software-based broadcast portion – which is now called Imagine Communications (www.imaginecommunications.com).
Charlie Vogt is now the head of these interdependent, yet independent companies, both of which are driving down separate paths to provide technologies for entertainment, sports, VOD content, advertising, and metrics. These tools monitor the whole environment for content delivery to a global audience and customer base

How did you get into the broadcasting industry?

CV – I got to the industry though the KORONOS, Gorsch Group, which is a private equity firm, based in LA. Senior leadership tried to recruit me for years to run one of their portfolio companies. Life is all about timing. This happened to be an opportunity that arose at a time that matched the comfort window I had about being able to leave Genband. I took that company from zero to 800 million dollars in 8 years, and finally got it to a place that I felt was sustainable.

I saw this as an amazing opportunity for me. It gave me the chance to use a lot what I have done in the IT and Telecom spaces over the last decade, and use that knowledge along with my management skills to migrate the company from antiquated technology to become the leading supplier of next generation IT technology. The broadcast industry is a very hardware- and proprietary-centric business, with a multi-generational (over 30 years active use) installed and lifecycle base.
The migration that is upon us is to an industry that is open and excited about leveraging common computing platforms and software to introduce new products and services on a customer demand basis, rather than its former glacial pace. That is something that I feel I will be able to do, and help add a lot of value to our company and the industry. Our employees are responding to the new ideas very well. I also think the industry and customers are receptive and responding very well, because they recognize that this is a path that everyone has to take.

Are you a good fit for the broadcasting industry?

CV – I believe I am a good fit because this is an industry that has to go through some pretty significant transformations. It needs leadership that is willing to make a bold decisions and bold moves. Because of the legacy and lifecycle issues, it is very easy to just be a follower, but it not easy to be a leader. Taking the position to lead the industry, especially though emerging technology phases, brings with it a lot of risk.
When you are an equipment supplier, you can’t afford to make wrong bets, because you have such a heavy investment in developing the technology. So, I think I am a good fit, because I have a long history of matching technology trends and the industry needs with companies that are capable of delivering technology solutions. I believe we are in right place at the right time. We have a well established customer base of over 3400 customers in 185 countries. These customers need help to transition the network to the next generation of software-based IP networks while maintaining their current over-the-air technology for both television (video) and radio.
I have been a CEO for 12 years. I have been running companies for some time. People ask me all the time what I do for living and I tease them and I tell them that “I am in the HR business.”

What do you mean by HR business?

CV– By being in the HR business, I mean that I slave myself to good people. It is so true, because I have been both lucky and fortunate to have fostered a great culture and great chemistry with my management teams and the other teams in the companies I have run. The employees as a whole are where I relate, and that is what I want to be part of. I tease them all the time that we could be “just boiling water” and having fun, if we do it the right way. So for my companies and our teams, we have the opportunity to develop some of the neatest and most advanced technology that will end up transforming the entire industry.

In retrospect, I do not remember a time in my professional life that I actually went to work. When you doing what you love, it become an extracurricular life, the time for fun. Mondays are the same days, 10 o’clock AM & 5 o’clock PM are the same time. That is the kind of the culture I helped create, and my team is helping bring that concept to our new company. I believe I am visionary, and that I am unique. I am been able to bring the right ingredients together to get employees to do the things that they never thought they could do. Challenging employees to do things and achieve things that they never thought they could – that is the fun.

You have fun doing the things that you doing for business, but what would you be doing if you weren’t doing this? In prior interviews, people were saying they would be a rock musician or they would work on cars, etc. What would Charlie Vogt be doing? Do you have artist hidden in, there or a novelist?

CV – I played division 1 baseball, I love paintball, I love boating, but mostly I love running companies. There is nothing else in life where you can get the most rewarding feeling than building a business with the support of employees. It is hard to explain it if you do not run a business with a large number of employees. I would tell you that there is nothing that I would do that could replace the feeling I get by being a CEO and running a company. I have an opportunity every single day to touch the lives and families of people that who otherwise I wouldn’t have been able to influence. Doing an individual sport does not give me the same rewards and pleasure that I get every day by knowing that I touch 1500 employees and their families. It is something very rewarding.