GDC2018 hosts International Participation

GDC2018 hosts International Participation

Not surprising, an International flavor permeated this year’s computer Game Developers’ Conference (held at the Moscone Convention Center March 18 and 19, here in San Francisco). Delegations from Europe and parts of Asia included dozens of new game titles, and literarily hundreds of people. First-person shooting games remain popular, as were puzzles — fail to solve them at your peril.

Active and visible were offerings from the Polish delegation. Games sampled, along with sausage and kielbasas, at the “Polish Party,” included Game titles include “Witcher 3: Wild Hunt,” a 2015 medieval combat scenario, “Monarchs and Mountains.” Many of these titles include impressive realistic imagery. https://www.google.com/search?tbm=isch&q=polish+video+games&chips=q:polish+video+games,g_1:poland&sa=X&ved=0ahUKEwiCxtqokpDaAhVJwmMKHSMrA7YQ4lYIKCgA&biw=1280&bih=615&dpr=1.5#imgrc=JJ1YCmcKC7MRLM:

The goal is to promote the uniqueness of the Polish gaming industry, says Lukasz Plesnowicz, a spokesperson for the delegation. Polish game developers are very “integrated” the designer says. He cites a B2B award in 2014 for “This War of Mine,” a game demonstrating the sense of despair (the decreasing number of choices) of residents in a war-torn city. http://store.steampowered.com/app/282070/This_War_of_Mine/

In fact, Poland has its own independent games festival, says Jan Kleszcgski The country’s support for the video gaming industry has paid off: The segment was worth an estimated $279.6 million in 2014, according the investors’ newsletter VentureBeat. https://venturebeat.com/2014/11/22/the-birth-and-growth-of-the-polish-game-industry/

Jakub Marszalkowski “head geek” for the Polish Gaming authority cites the “deep story lines” of many Polish games, in contrast with intensive graphics supporting the on-screen runners or shooters. Popular Polish game titles like “Witcher” are easy to play, says Marszalkowski. The experiment with games as a “story-telling form” is recent.

But the experiments with intensive story telling is hardly peculiar to Polish games. The GDC also highlighted games from Europe (Swiss Nex), whose promoted title features a time-travel journey (“All We have is Time), Norway, Scotland Pavilion at GDC, and Korea, among others. Countries and multi-country consortiums touting products and infrastructure at GDC include:

A European consortium called “Swiss Nex” enables monetization for games with a block chain ecosystem for creators. In one game, a user brandishing a digital wallet hunts for “digital collectables.” A branch the Swiss arts council, Swiss Nex operates from San Francisco. https://www.swissnexsanfrancisco.org/event/swissgames/

The German Games Industry Compendium reported over 659 million Euros in game sales for 2017. And 43.9 million units in 2016. That’s 173 million users 2016 — up from 124 million users 2012. Success stories include “Angry Birds Evolution,” “Angry Birds Epic,” and “Drone Swarm” which runs on PCS.

The virtual reality “Eye of the Temple,” puts the play on the ramparts of an ancient castle, climbing on brick steps which may-or-may-not be real. Try not to fall over. Sanctum Dreams, the game’s creator, is based in Denmark. Its software runs on Macs, Linux, and PCs (but not consoles).

Norwegian Games are published by Innovation Norway, a subsidiary of the Norwegian Film Institute. Promoted titles include “Mosaic,” a tale of loneliness in an urban environment, “oVRshot,” a virtual reality game for multiple shooters, and “Trolls vs. Vikings 2,” a war game with trolls and dragons

Products of the Korean Pavilion (KOCCA) Korean Creative Content Agency include “Mad World,” in which a player fights multiple demons, and “Transformers” with augmented reality. KOCCA supports a wide range of creative industries in Korea, including gaming, animation, character licensing, music, fashion, and broadcasting. http://eng.kocca.kr/en/contents.do?menuNo=201433

“Fight the Horror” is a multi-monster attack uses an Unreal processing engine to depict attacking Zombies. The game’s main character, reminiscent of Laura Croft in “Tomb Raider,” must “fight, kill and resolve puzzles” according to the creator Lam Kai Wa (“Tony”) of 4DMacau. The first product out of Macau, “Fight the Horror” is slowly making its way into Hong Kong and Taiwan, where a government bans made it illegal to promote the horror game category. (No exploding heads here.)

OWC USB-C Dock

OWC USB-C Dock

OWC is best known as being a supplier for Apple products but there are two changes going on in the world. One is – the connections are changing and people not just using Mac anymore. They are using PCs. As a result OWC is selling more parts for just regular computers.

OWC has too new products for PC and Mac users in content creation area.

It lets make your laptop or workstation connect like a full desktop computer. That means multiple monitors, a mouse, an external storage and a network connection. All being hooked up with just one wire connection. This gives the convenience of portable computer and the work efficiency of a standard editing desk. Because this DOCKS – USB-C DOCK and USB-C Travel Dock, then the high speed connection can support the displays, storage and what called HID (Human Interface Device).

The difference between DOCKS – one is a stationary for your office and one is design for travel to give the same convenience when you on location.  

With the HP Z series workstations the Dock supports 4K video and more important – does not change a color on the screen what is a problem for more other docks on the market.

Nvidia GTC 2017 – Deep Learning and AI

Nvidia GTC 2017 – Deep Learning and AI

Bright Blue Innovations coverage of the 2017 Nvidia GTC show included interviews and product announcements that were aired on Comcast, AT&T & Ustream by it video production partner Roadway.Media in June 2017 on our show Bright Blue Innovation.

Bright Blue Innovation host Lidia Paulinska visits the 2017 Nvidia Graphics Technology Conference also known at Nvidia GTC 2017. The conference has shifted from the consumer user in the gaming community as the main focus to enterprise, cloud, robotic and embedded applications. The program highlights key announcement from the keynote as well as application overviews from PNY. Liqid, HP, Inspur, IBM, VMware, Nvidia and E4G’s gaming industry editor Paul Phileo

The episode can be found at Roadway.Media as Bright Blue Innovation S2 Ep10

NAB 2017 – Media Enterprise Storage and Workflow

NAB 2017 – Media Enterprise Storage and Workflow

Bright Blue Innovations’ coverage of the 2017 NAB show included interviews and product announcements that were aired on Comcast, AT&T & Ustream by it video production partner Roadway.Media in June 2017 on Bright Blue Innovation.

Bright Blue Innovation and host Lidia Paulinksa continue their coverage of the 2017 NAB show from2017 NAB. This episode is focused on studio and enterprise side of storage and production issues related to both broadcast and streaming content creation and delivery. It features highlights from product offerings by Reidel, Black Box, Brainstorm, Vocal Booth, Countryman Associaties, Promise Technology, DellEMC, Quantum, Sony and Captioning solutions from Vitac.

The episode can be found at Roadway.Media as Bright Blue Innovation S2 Ep9

SVVR 2017 – Interviews and Applications of VR in SJ

SVVR 2017 – Interviews and Applications of VR in SJ

Bright Blue Innovations’ coverage of the 2017 Silicon Valley VR Conference (SVVR 2017) Show included interviews and product announcements that were aired on Comcast, AT&T & Ustream by it video production partner Roadway.Media in May 2017 on Bright Blue Innovation.

Bright Blue Innovation and Host Lidia Paulinska, visit the 2017 Silicon Valley Virtual Reality Conference (SVVR2017). At the event she had a chance to talk to the co-founder of the event, several of the influential speakers and key technology exhibitors showing cameras, accessories and applications for the VR marketplace.

The episode can be found at Roadway.Media as Bright Blue Innovation S2 Ep7

NAB 2017 – Cameras and Capture Technology

NAB 2017 – Cameras and Capture Technology

Bright Blue Innovations’ coverage of the 2017 NAB show  included interviews and product announcements that were aired on Comcast, AT&T & Ustream by it video production partner Roadway.Media in May 2017 on Bright Blue Innovation.

Bright Blue Innovation host Lidia Paulinska visits the 2017 NAB show in Las Vegas. The show is highlighting advanced camera and capture technology that was presented at the show as well as local capture workflow media storage and display technology products. Solutions include presentations from Blackmagic Design, Sony, Nokia, Sling Media, HP, DellEMC, Promise Technology, and Seagate.

The episode can be found at Roadway.Media as Bright Blue Innovation S2 Ep8