Pepcom presents mobile focus

Pepcom presents mobile focus

Pepcom event, June 2016 – There is nothing not to like about Pepcom’s press only events. They are always well organized and have so many innovative products to see.  The event happened on the evening of Thursday, May 19th, at the Metreon in San Francisco and focused on mobile products.  21 companies showcased their automotive, mobile and lifestyle innovations at the venue. Here are take some of the products that I was most excited about: Moshi, a designer of fashion bags, presented the Helios Lite and Helios backpacks that can carry...

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Fatal1ty, Headphones for gamers by Monster

Fatal1ty, Headphones for gamers by Monster

E3, June 2016 - Noel Lee, the founder of Monster Cable, is an entrepreneurial icon in the audio & music industries. He personally designs and tunes every headphones that the company manufactures. Since early 2000s he is active in gaming industry and he presented his products at E3 show this year. In the new presence at the show, Monster was showing off their high performance wireless products, their high power portable devices, automotive audio and the flagship for the show, their Fatal1ty by Monster gaming headsets.  These were...

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Virtual Reality at E3

Virtual Reality at E3

E3, June 2016 - It is a season for Virtual Reality. At E3, the gaming world show that took place in June at the Convention Center in Los Angeles, the VR was presented everywhere. So far, virtual reality is associated with gaming industry sector mostly because the hard-core gaming community is willing to spend large amount of money for special purpose hardware such as VR glasses and games consoles. VR hardware was the big draw this year.  The major platforms that were at the show took the spotlight since there was no major console...

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ESA releases essential facts about gamers

ESA releases essential facts about gamers

E3, June 2016 – Every year at E3, the Entertainment Software Association (ESA), that owns and operates the show, issues essential facts about the gaming sector. The ESA conducts business and consumer research, and provides analysis and advocacy on issues like global content protection, intellectual property, technology and e-commerce, is the valuable source for information such as players demographics and games statistics. Below what ESA’s report shows for this year. Who is playing and what is the players’ demographics? 63% of U.S....

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