TurtleCell brings earbuds to the iPhone6

TurtleCell brings earbuds to the iPhone6

September 2015 - There were many booths with phone & tablet accessories at CTIA 2015 show but some of those accessories deserve to be noticed. The retractable headphone case for iPhone 6 produced by Turtle Cell is one of the interesting high quality products with a good price point. The product is already at the market for the iPhone and will soon be available for the Samsung Galaxy S6.   The case has a high quality finish and feel with an easy to grip pattern in four colors: gold, silver, black and red. It is a solid feeling...

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Architects bring 3D printing to the outside world

Architects bring 3D printing to the outside world

August 2015, Siggraph – Two panelists came from Amsterdam to attend Siggraph 2015 and at the Lenovo’s panel share discussion about their new project. Tim Geurtjens and Gijs Van Der Velden are co-founders of MX3D, a company researching and developing groundbreaking robotic 3D printing technology. They developed 3D large scale printers that allowed printing large structures and different materials including plastic, stainless steel and aluminum. Tim and Gijs recently came up with an ambitious plan to build a steel bridge over the...

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Cinema before and VR today

Cinema before and VR today

August 2015, Siggraph - Chris Edwards is the Founder and CEO of The Third Floor, the world’s leading pre-visualization studio services up to 40 major studio feature films each year. He is also Co-Founder/CEO of The VR Company. In addition to the two companies, he has extended his qualifications into the content area. Over the last 10 years he has been building a massive database of 3D assets, and servicing the world’s top Directors. He began his career in digital cinematography at Disney Studio and then he worked for George Lucas at...

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Filmmaking for VR

Filmmaking for VR

August 2015, Siggraph - David Karlak, a filmmaker based in Los Angeles, sees VR as an extension of the dreams that we have always had. He predicts that beyond VR, there will be additional technologies that will give us more immersive experiences. These experiences will include characteristics and senses from the physical world, such as smell. The opinion of the panel was that VR is not a necessity to be pushing innovation, but it is instead a wish fulfilling technology. For now, access to VR is not affordable to 99% of the world,...

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