Interview

Cinema before and VR today

Cinema before and VR today

August 2015, Siggraph - Chris Edwards is the Founder and CEO of The Third Floor, the world’s leading pre-visualization studio services up to 40 major studio feature films each year. He is also Co-Founder/CEO of The VR Company. In addition to the two companies, he has extended his qualifications into the content area. Over the last 10 years he has been building a massive database of 3D assets, and servicing the world’s top Directors. He began his career in digital cinematography at Disney Studio and then he worked for George Lucas at...

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Filmmaking for VR

Filmmaking for VR

August 2015, Siggraph - David Karlak, a filmmaker based in Los Angeles, sees VR as an extension of the dreams that we have always had. He predicts that beyond VR, there will be additional technologies that will give us more immersive experiences. These experiences will include characteristics and senses from the physical world, such as smell. The opinion of the panel was that VR is not a necessity to be pushing innovation, but it is instead a wish fulfilling technology. For now, access to VR is not affordable to 99% of the world,...

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CGI and Tina automation

CGI and Tina automation

August 2015, Siggraph – Allen Bolden, CGI artist and visual effects veteran with credits including “Marvel’s The Avengers,” “Iron Man” and other blockbuster productions, agreed that everyone has a dream or story in their head. He recently developed a real time intelligence system named Tina to help those dreams or stories to get out to the screen. He worked on that program for the last 10 years and now gets “textual input, visual output”. "My team", explained Allen, "took all those tedious things and put it into this simple program....

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Ori Inbar on the state of AR and VR

Ori Inbar on the state of AR and VR

Ori Inbar is the organizer of the Augmented World Expo and the Executive Director of AugmentedReality.org. After a slight delay from the scheduled time at the show while Ori was addressing physical realities of the dynamics of a several hundred attendee show logistics on opening day, we sat down for a short talk on AR, VR, where the industry is and where he thinks it is going. The first topic was will the technology hold this time and is there a monetization model for it. Ori felt that just like mobile, the monetization plan starts...

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Indie publisher David Sterling

Indie publisher David Sterling

At E3 2015 we had a chance to sit down for a 1:1 with Loot Interactive co-founder David Sterling at their first “press and partner” evening event held at the show. In a very well attended event at a local Mexican restaurant we talked to David about the Indie game marketplace and how Loot Interactive was trying to stand-out from the crowd. Unlike most indie publishers, they are not targeting just F2P games on the mobile phone & tablet platforms. Instead they are going for the console market because the environment is more...

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