Welcome to Omniverse – One Shared Unified World for Filmmakers

Welcome to Omniverse – One Shared Unified World for Filmmakers

At the GTC 2019 Keynote conference in San Jose this month, Nvidia’s CEO and founder Jensen Huang announced Omniverse, an open collaboration platform to simplify studio workflows for real-time graphics.

This has been in the works for nearly 25 years with the company, who have been long trying to make this happen throughout the years, worked closely with Pixar Animation Studios.  With Omniverse, the production pipeline in producing a full featured animated film now has become much simpler and more efficient in the process, as well as being a big money saver for the Hollywood animation studios.

Huang explained, “If you take a look at a major film and it cost something like $300M to 350M to produce that film and the vast majority of it is post production which is otherwise known as rendering and it might take something along the lines of that year and a half a year to year and a half.”

“If you could even save one month on what is otherwise a one year long project, the amount of money you could possibly say is in the millions and so this is one of the reasons why this industry is such in a hurry to find ways to accelerate the rendering process and to accelerate the production process.”

Making animated films has always been labor intensive throughout the complete complex rendering pipeline; from the beginning of its concept, modeling, texturing, rigging, animation, lighting and finally, the rendering process itself.

“You have to render it make it look totally perfect…and then once you create the character, you have to composite a whole bunch of other characters in the scene and all the environments and all the special effects…are done in physics simulation it is so so complicated.”  Huang continued, “…a few shots may be assigned to a studio, a few shots would be assigned to another studio… as a result, multiple studios in multiple sites are all working on a movie at the same time.”

Omniverse includes portals — two-way tunnels — that maintain live connections between industry-standard applications such as Autodesk Maya, Adobe Photoshop and Epic Games’ Unreal Engine.

This new open collaboration platform streamlines 2D and 3D product pipelines across industries. Omniverse is built around the latest industry standards for design collaboration.

It supports Pixar’s Universal Scene Description technology for exchanging information about modeling, shading, animation, lighting, visual effects and rendering across multiple applications. It also supports NVIDIA’s Material Definition Language, which allows artists to exchange information about surface materials across multiple tools.

In addition to Pixar, there are presently more than 200 animation film studios around the world but you can now work with any film studio no matter which continent they are located in.

Astonishingly, graphic artists and designers will be able to view updates made in real time, as though they are in the same room sitting next to each other through NVIDIA’s Omniverse Viewer, which gives users a live look at work being done in a wide variety of tools.  No matter where the filmmakers or studios are, even if they are working with on remote laptops, Omniverse connects and unifies all the designers together from anywhere making it one identifiable project, instead of hundreds of small projects that studios have been so accustomed to throughout the years.

To top it off, the Omniverse Viewer delivers the highest quality photorealistic images in real time by taking advantage of rasterization as well as support for NVIDIA RTX RT Cores, CUDA cores and Tensor Core-enabled AI.

“With Omniverse, NVIDIA has created a product artists will be eager to put to work,” said Guido Quaroni, vice president of Software at Pixar. “When we open sourced USD, our goal was to make it easier to combine complex characters and environments into a single scene. Omniverse raises the bar, leveraging USD to enable scalable real-time collaborative workflows across some of the industry’s major software packages.”

With Omniverse, artists can see live updates made by other artists working in different applications. They can also see changes reflected in multiple tools at the same time.

As a result, artists now have the flexibility to use the best tool for the task at hand.

For example an artist using Maya with a portal to Omniverse can collaborate with another artist using UE4 and both will see live updates of each others’ changes in their application.

Whether it’s Epic Games, Adobe or Autodesk, or any other Pixar collaborator, they are all encouraged by the new platform, as it allows artists to collaborate regardless of the tool they use and without the need for time-consuming conversions.

“We love the idea of connecting tools from all vendors to enable collaborative workflows,” said Tim Sweeney, CEO of Epic Games. “We adopted USD and MDL to streamline workflows where assets originate from many different applications, so it’s great to see NVIDIA extend that ecosystem to enable live connections with simultaneous updates.”

“Omniverse is an exciting concept that will enable artists around the world to collaborate on digital content creation,” said Sebastien Deguy, vice president of 3D and Immersive at Adobe. “We look forward to seeing its development and evolution.”

“We’re thrilled to explore the potential of NVIDIA Omniverse to give our customers access to immersive, interactive and collaborative experiences across industries,” said Amy Bunszel, senior vice president of Design and Creation Products at Autodesk. “We share their vision of better world modeling and simulation. By combining USD and RTX, Omniverse promises to accelerate the future of design and make.”

Huang professed at the Keynote address, “I can’t wait to see the first major motion movie made by Pixar, rendered completely on RTX”.  With Omniverse, it should be even more productive.

“To infinity and beyond!”

Here is a video demonstrating Omniverse at the Keynote, with CEO Jensen Huang.

Interview with Andreas Sennheiser at NAMM 2019

Interview with Andreas Sennheiser at NAMM 2019

Pallab Chatterjee interviews Sennheiser’s CEO Dr Andreas Sennheiser at NAMM 2019.  The discussion covers VR and professional sound as well as their launch of the G4 wireless system.  The discussion on VR revolved around the AmbioVR multi-microphone unit and recording software system.  He also discusses the partnerships in the industry that are integral to the success of the product.

Here is the link to the interview:

Interview with Gibson’s Brands new CMO at NAMM 2019

Interview with Gibson’s Brands new CMO at NAMM 2019

Pallab Chatterjee talks to the Chief Merchant Officer (CMO) Cesar Gueikian about the iconic company and the new focus on their merchant activities and products.  The discussion includes the iconic Gibson Mandolin products, as well as the reintroduction of many of the legendary guitars that are from the Gibson Custom Group.  Gueikian also talks about the focus on the merchant and dealer channel that is now recovering from a period of reduced attention under the previous management.

Here is the link to the interview:

Interview with new president & CEO of Gibson Brands at NAMM 2019

Interview with new president & CEO of Gibson Brands at NAMM 2019

Gibson Brands, Inc., the iconic guitar brand, announced the appointment of James “JC” Curleigh as president and chief executive officer last November. His previous position was at Levi Strauss & Co., where he served as president of the Levi’s brand, and was a member of its worldwide leadership team. At NAMM 2019 we had the opportunity to talk briefly with newly appointed CEO, whose leadership and experience seem to personify the trusted Gibson Brands name. Here is a link to the interview. 

World’s first hybrid smartwatch from MyKronoz at CES 2019

World’s first hybrid smartwatch from MyKronoz at CES 2019

MyKronoz unveils the ZeTime2, a second generation of the world’s first hybrid smartwatch now includes a high-res AMOLED color display and voice recognition feature with a brand-new user interface and processor, offering twice the battery life of the original and the ZEPOP, a new collection of colorful and pop hybrid smartwatches, designed to fit the vibrant style of the new generation.  Accompanying MyKronoz at the booth are Lexon’s line of portable Mino Bluetooth speakers; Mino, Mino X and Mina are the world’s smallest floating Bluetooth speakers.

Here is the link to the full coverage of their offering:

Nokia brings advanced OZO Audio technology at CES 2019

Nokia brings advanced OZO Audio technology at CES 2019

OZO Audio from Nokia Technologies is an advanced spatial audio technology with 3D recording and playback capabilities designed for smartphone and consumer camera.  Nokia’s OZO sound captures and delivers the full richness and delivers a natural sound experience, focusing by minimizing distracting background noise and capturing sound from a specific direction.  It also allows the user to zoom to dynamically adjust audio to the area of zoomed video. 

Here are more details:

Second generation of LED lamps from Lumi Charge at CES 2019

Second generation of LED lamps from Lumi Charge at CES 2019

Lumi Charge introduces the second generation of LED lamps at CES 2019.  The Lumicharge II adds new features to the original, including wireless charging, smart watch attachment and programmed daylight savings.  Included is a universal phone charger that includes a USB charging station for multiple devices. The dimmable LED desk lamp also allows you to change color temperatures and brightness levels and offers three different lighting options and includes a built-in motion sensor. The Smart Desk Lamp with Digital Clock has an LED that displays the time, date, day of week and the temperature. 

Here is the link to the full coverage of their offering:

First Alert introduces offering for Smart Home Safety at CES 2019

First Alert introduces offering for Smart Home Safety at CES 2019

First Alert introduces their latest with the best of wireless networking and combining it with smart safety in the home, the Onelink Smoke & Carbon Monoxide Alarm brings convenient connectivity to the home. By taking Wi-Fi mesh integration to Smart Smoke & Carbon Monoxide Alarms, which eliminates the dark zones in the home, using a more powerline communication back haul.  It also runs as a supplemental alarm for homes that already rely on the Alexa- or Google Assistant-enabled Onelink Safe & Sound for both entertainment and safety. 

Here is the link to the full coverage of their offering:

New Fujitsu Keyboard for Programmers at CES2019

New Fujitsu Keyboard for Programmers at CES2019

At Pepcom’s Digital Experience event at CES 2019 Fujitsu showcases the new keyboard designed exclusively for programmers and coders. It’s different from mechanical and membrane keyboards; it’s designed for efficiency and comfort; with only the essentials. Every keyboard function is easily accessible. A unique and customizable layout to meet specific needs for programmer’s community.

Here are more details:

https://vimeo.com/333140290

EnGenius Technologies launches MESHdot Kit at CES2019

EnGenius Technologies launches MESHdot Kit at CES2019

EnGenius Technologies known for offering a vast range of quality networking solutions for consumer s and businesses launches MESHdot Kit at CES 2019. The new affordable consumer Wi-Fi Mesh Network system comes with wireless mesh router EMR3500, and MESHdot (EMD11), one of the smallest AC3100 mesh nodes in the world. The company demos the product at Pepcom’s Digital Experience event at CES2019.

Here are more details:

Fujitsu unveils new-generation ScanSnap at CES2019

Fujitsu unveils new-generation ScanSnap at CES2019

At Pepcom’s Digital Experience event at CES 2019 Fujitsu showcases the next-generation of ScanSnap scanner. The iX1500 comes equipped with user-friendly touch screen, providing an easy to use interface with simple icons and an intuitive user experience. The features included change color and quality settings, Auto Scan and shortcut buttons. ScanSnap iX1500’s all-new software combines all document productivity functions into one interface.

Here are more details: