Secretary of Transportation Talks about Self Driving Technology at AVS 2018

Secretary of Transportation Talks about Self Driving Technology at AVS 2018

At the Automated Vehicles Symposium 2018 that was held July 9-12 in San Francisco Elaine Chao, the US Secretary of Transportation presented her remarks and observations on Self Driving Technology.

Her talk included discussion of the challenges in gaining the public trust for such technologies as they are implemented.  She continued with mentioning the related process of adopting driver assistance technology and the insights gained as a result of the Department’s communication with key stakeholders in this area. 

The full video captured by Roadway Media of the keynote speech follows.


Intersolar opens and honors Gov Brown with the Champion of Change Lifetime Achievement Award

Intersolar opens and honors Gov Brown with the Champion of Change Lifetime Achievement Award

Intersolar and ees North America, the premier solar and energy storage exhibition and conference in North America, today welcomed an expected 15,000 attendees to San Francisco’s Moscone Center. Located in the heart of the U.S. solar and storage markets, the event offers more than 40 conference sessions and workshops, exhibitor presentations on two stages, and numerous networking opportunities that connect leaders in the solar, storage and smart renewable energy industries.

A packed room was on hand for this morning’s Opening Ceremony, which featured keynote speakers Dr. Elaine Ulrich, senior advisor to the U.S. Department of Energy, and Tony Seba, author and Silicon Valley entrepreneur.

The keynote speakers reflected on the continued growth across the solar and storage industries, spurred by technology developments and groundbreaking policies. Dr. Ulrich also reminded attendees of how collaboration accelerates efforts to bring valuable technologies and services to the new energy economy.

“This industry is incredibly innovative and we’re excited about the future we’ll see together,” noted Dr. Ulrich. “We know that industry partnerships are the cornerstone of our success. Without broad industry-wide participation, we would not be where we are today.”

Mr. Seba focused on how smart energy technologies are enabling a major shift in the automotive industry, drawing parallels between the evolution of telecommunications and the electrification of the transportation sector.

Tony Seba, author and Silicon Valley entrepreneur at Intersolar Press Conference. Photo by Marcus Siu.

“By 2030, because of pure economics, every building, house, device, will have a battery,” he said. “That is going to enable another disruption: the electric vehicle disruption. By 2025, if this cost curve persists, essentially every new vehicle will be electric.”

During the Opening Ceremony, California Gov. Edmund G. Brown Jr. was honored with the Champion of Change Lifetime Achievement AWARD, presented in partnership with the California Solar and Storage Association  (CALSSA), for his unwavering commitment to solar industry advocacy over the past three decades. Bernadette Del Chiaro, executive director of CALSSA, presented the award, and commended Gov. Brown for his dedication to the advancement of solar throughout California.

“Many of you remember [Gov. Brown’s] first foray into solar back in the 1980s. He was supporting our technology way before anyone else saw the potential for it,” said Del Chiaro. “During his first term in 2011, we had 2 GW of solar in California. Today, we have 10 times that.”

Gov. Brown described Intersolar as a “gathering that can re-inspire so many innovators” before thanking organizers for the award. He went on to note: “It is California that is setting the pace. And yet we ourselves have so much more to do. Recognize, celebrate what we’ve done, but never for a moment think we are close to the goal – we have miles and miles to go.”

The Intersolar and ees North America exhibitions will showcase the latest trends in solar PV, energy storage, and smart renewable energy in six exhibition segments. With approximately 450 international companies present on the exhibition floor, attendees will gain early access to some of the most innovative solar and energy storage technologies being brought to market from across the industry value chain. The co-located conferences will feature over 170 influential speakers who will share their insights into market dynamics and opportunities for growth in 2018.

Solar and energy storage installations in the United States continue to set records and demonstrate their economic viability. According to GTM Research, 55 percent of all new electric generating capacity brought online in the U.S. in Q1 2018 came from solar. Solar installations are forecasted to reach 104 GW this year – moving forward, annual installations in the U.S. are expected to exceed the 100 GW threshold through at least 2022. The U.S. energy storage market is estimated to grow 17 times from 2017 to 2023, while the solar-plus-storage annual market is expected to reach 2.2 GW by 2023.

California Gov. Edmund G. Brown Jr. was honored with the Champion of Change Lifetime Achievement AWARD, presented in partnership with the California Solar and Storage Association. Photo by Marcus Siu.

Focus on Smart Renewable Energy Previews Next Major Industry Development  

Increasingly, utilities worldwide are looking for smarter ways to manage renewable assets, including solar, energy storage technologies, and rising energy demand from electric vehicles (EVs). A recent report from the Rocky Mountain Institute projected that 2.9 million EVs will hit the roads by 2022, adding over 11,000 gigawatt-hours of electricity demand to electric grids across the globe.

Reflecting its commitment to anticipating industry trends, ees North America debuted the Power2Drive conference track, which features four sessions on managing the storage and infrastructure demands of the electrification of transportation. An exclusive white paper from GTM Research, “Grid Edge Innovation – Technologies, Business Models and the Future of Demand Flexibility,” offered further discussion on these trends, as well as the market potential for solar-plus-storage. The paper is available for download at> News & Press > White Paper.

Photos by Marcus Siu

(originally published on mlsentertainment) 


Exclusive Interview with Koji Igarashi at E3 2018

Exclusive Interview with Koji Igarashi at E3 2018

The iconic legendary Japanese game creator, Koji Igarashi, whose Castlevania series created him loyal fans from all around the world is coming back with a new action-adventure video game. 

Bloodstained: Ritual of the Night was developed by ArtPlay, DICO and WayForward Technologies, and published by 505 Games. Bloodstained is expected to be released on Microsoft Windows, Nintendo Switch, Playstation 4 and Xbox One in the Summer 2019.

As opposed to previous projects when Igarashi (Iga) worked with established studios, this time he chose to raise the funds for Bloodstained through the Kickstarter campaign as independent developer. In the interview with Paul Philleo, Iga talks about what inspired him to create Bloodstained and how the process of developing this game was different compared to his previous projects.

Here is the full interview with Koji Igarashi:

Newzoo reports eSports statistics before E3 show

Newzoo reports eSports statistics before E3 show

The Global eSports revenue will reach $905 million in 2018, a year over year growth of 38.2% according to a new report published by Newzoo, the leading provider of market intelligence covering global games, eSports and mobile markets. For those who need to catch up with recent electronic sport here are some useful bits of terminology, statistics and predictions.   

Esports is competitive video gaming at a professional level and in an organized format (a tournament or league) with specific goal (i.e., winning a champion title or prize money) and a clear distinction between players and teams that are competing against each other. The eSports Audience is all people who watch professional eSports independent of how often: Esports Enthusiasts (people who watch professional eSports content more than once a month) and Occasional Viewers (people who watch professional eSports content less than once a month.

The total prize money of all eSports events held in 2017 reached $112 million, breaking the $100 million mark for the first year. In 2018 eSports Enthusiasts will total 165 million, a year-on-year growth of 15.2% and 215 million of Occasional Viewers what makes 380 million participants worldwide, a year-on-year growth of 13.5%. The global average annual ticket revenue per eSports enthusiast will be $5.49 this year, up by 20% from 4.58 in 2017. In 2017, there were 588 major eSports events that generated and estimated $59 million in ticket revenue, up from $32 million in 2016.

Although 380 million people actively participate in eSports the global awareness of it is much broader. The number of people who hear about it but are not participants in 2017 was almost a billion worldwide. 

The majority of $905 million of revenue from eSports that is expected at the end of 2018, 77% will be generated directly from sponsorship and advertising and indirectly from media rights and content licenses. Brands are expected to heavily invest in the eSports industry. They will pour $694 million to the end of 2018, an impressive 48% increase since last year.

eSports predictions at E3

eSports predictions at E3

In the next 10 years eSports will be the most popular sport in the world – predicts Frank Azor, co-founder of Alienware and vice president & general manager of Gaming & XPS for Dell who made the prediction statement during an exclusive interview at E3 (Electronic Entertainment Expo), the biggest annual gaming conference in North America that took place in the middle of June in Los Angeles. The E3 expo featured 70 thousand attendees from 106 countries. E3 is the preeminent showcase for ground-breaking new games and technology that serves the growing community of gamers.

In March of this year Alienware opened its first professional eSportsTraining Facility in North America, located in Los Angeles. Just minutes from Riot Games LCS Studio, this new location helps Team Liquid, a professional gamer franchise team, improve the way they practice, train and prepare for eSports tournament. Alienware is the largest supplier of the gaming computer systems in the world, as a sponsor of the team, they provide the eSports athletes with access to incredible technology that is currently available. Alienware is also talking to new partners to build relationships that allows eSports to grow on unprecedented scale.

There are no other sports out there, with the exception of motorsports racing, where the athlete’s performance has a dependency on their equipment is as great as it is as esports athletics – elaborates Frank Azor. If you look at traditional sport like football or basketball, the equipment that the athletes use maybe helps in tiny fraction of the amount of their competitiveness.  eSports however is more closely related to auto racing, the skill is in using the equipment to compete, so when your PC fails on you, you are out of the game.

The global industry has not completed the statistics, but the rumors are that number of people in the audience watching eSports tournaments has already passed the audience of baseball games.

Here is a full coverage of the interview with Frank Azor: 



Carol Hess from HP Workstation talks about computing for broadcast

Carol Hess from HP Workstation talks about computing for broadcast

April 2018 – At the NAB 2018 show in Las Vegas we caught back up with Carol Hess of the HP Workstation group.  Carol talks about the new product offerings for the broadcast industry and the associated capabilities that they bring.  One of the areas is artificial intelligence and the role the workstations will take in bringing these tools to the content creators.


This interview was included in the Roadway Media coverage of NAB as part of the Executive Interviews episode of Bright Blue Innovation.